WHIST, a game of cards of English origin gradually evolved from several older games which succeeded each other under the name of triumph, trump, ruff an honour4, whist and swabbers, and finally whist. Whist was so called because of its requiring silence and close attention. It is believed that the earliest men tion of whist is by Taylor, in 1621. In the middle of the 18th century Edmund Hoyle and others published rules and maxims for playing. However, it remained for Dr. Henry Jones, of London, whose pen name was Cavendish, to work out a complete system for scientific play. His first code was published under the title of Whist Development in 1863. He further im proved the game and published several editions of his Laws and Principles of Whist and finally several editions of Cavendish on Whist, the 22nd being published shortly before he died.
When the pack has been properly cut and reunited, the dealer must distribute the cards one at a time to each player in regular rotation, beginning at his left. The last card, which is the must be turned facc up before the dealer, where it must remain until it is his turn to play to the first trick. This card is known as the trump card and the suit to which it belongs is the trump the other three suits are known as the plain suits.
The eldest hand or player on the left of the dealer opens the game by placing one of his cards face upward upon the table. The three other players each play a card to it in rotation, commencing with the second hand, or player to the left of the leader, the dealer being the last to play. Each player must follow suit, that is, play the suit that was led, if he can. If he is void of that suit he may discard or trump. The
four cards thus played constitute a trick. The highest card of the suit led, or the highest trump takes the trick. The trick is taken in by the partner of the winner and placed face downward at his left hand on the table. The winner of the first trick becomes the leader to the next, and this routine is continued until all the cards are played, there being 13 tricks in all. The deal then passes to the next player on the left, and so on to each player in turn.
A game consists of seven points, each trick above six counting one upon the score. The cards in each suit are divided into two classes : "high" cards and "small" cards. The five high cards are ace, king, queen, jack and ten; the eight small cards are the nine to deuce inclusive.