HOW TO CONDUCT A TARGET TOURNAMENT.
1. The grounds should be as level as possible, with unobstructed sky as a background. The cashier's office or tent should be central and 3o yards or more from the shooting scores. Shelter for shooters when in action or resting, tables or racks for guns and plenty of chairs or benches should be always provided. The shooting score should be roped off and no person allowed inside but the shooters at the score, the squad immediately to follow and those whose duties require their presence. Spectators should be arranged on the left and right, ot immediately in rear of the shooting scores.
2. Arrangement of traps should be according to American Association Rules: Pive traps five yards apart, or the W. G. Sergeant system, three traps four feet apart. Pit for trappers, three feet deep and eight feet long, with screen to protect nine feet long and three feet high. The shooting scores should be five in number, two yards apart, circular in form and sixteen yards from center trap: five to con stitute a squad. Each contestant fires, in ten bird event, twice before moving: in fifteen bird event, three times, and so on, according to number of targ,ets in event, shooting always at known trap and unknown angle. This arrangement is com mended as the most pleasing and satisfactory in results.
3. Targets enough for the entire day's shoot should be unpacked, and con. veniently placed before the tournament begins, in order to avoid delay ane confusion later on. They should not be exposed to rain or to the sun on a hot day Each target should be tried before placing in trap by pulling in opposite directions 4. The Manager should be a man of experience. able to instruct and direct hi: assistants, settle all disputes, prevent friction and keep up the general interest.
5. The Referee should have good eyes and good jukmient, and should be familiar with trap shooting. He should stand to the right and left of shooters near the scorers, and should call "dead" or "lost" distinctly, so that contestants and scorers can plainly hear, His decisions should be final.
6. The Cashier has a very trying and responsible position. He should be courteous, of CATI1 disposition and not easily excited. He should also be a good penman and accountant. He should make all entries in a cash book, should record all totals of scores on a separate card or book, receive and pay out all moneys, and fie personally responsible for the cash. He should, before opening up, provide himself with plenty of change.
7. The Assistant Cashier should transfer names from cash book to score sheets, check the totals of scores received from scorers, verifying same, furnish newspaper reporters with scores, keep the scores in order, each event by itself and according to number of squad, and assist the Cashier in every way-.
8. The Squad Hustler should exert himself to give prompt movement to the various events, should receive score sheets from the Assistant Cashier, place names on blackboard, call up squad and see that each man is in his place, hand score sheet to scorer, and then proceed in same way to get next squad in readiness. When he hands to scorer the score sheet of second squad, he should receive from him the score sheet of first squad and compare its scores with those on the blackboard. If found correct, he should pass it to the Assistant Cashier at the same time receiving from him the score sheet for next squad. If score sheet and blackboard do not agree, lie should stop the shooting, call the attention of the Referee and the individual interested, 9, The Scorers should make faithful record of all "dead" or "lost" birds, as called out by the Referee. There should be two scorers, one to record on score sheet and one to record on blackboard: or, if there is no blackboard, each to record on separate score sheet. They should be near each other, should keep their eyes off the targets and on their work, and should take turns in calling back to the Referee, to show that they have heard correctly.