2. For the lead and choice of balls, the players string—that is to say, placing their balls within the seuii ircle, they strike them against the furthermost cushion, in order to see which will return nearest the cushion next to them. the owner of the ball so placed, provided it does not strike the other ball, has then the option; but after the first match, the winner of each game leads.
3. The red ball on the spot at the upper end is replaced there on being put into a pocket, knocked off the table, or when the balls are " broken" (see 19) after a foul stroke; but should any ball be on the spot, or so near to it as to prevent the red being placed there without touching the ball, the red must be placed in the center of the table.
4. The points of the game are these: 1 for a miss, 2 for a cannon, 2 for a white hazard, 3 for a red hazard, and 3 for "running a coo ;" but the miss and the coo count for the adversary. • 5. A white winning hazard is made when you play at the white ball and pocket it; a white losing hazard, when you pocket your own ball off the white. These names of "winning" and "losing," were used in the old game of B. with two halls, but their meaning is now reversed, it now being commonly a di,yadvantage to make a winning hazard; and vice verni.
- O. A red winning hazard is when you pocket the red; a red•losing hazard, when you pocket your own ball off the red.
7. A cannon is when your ball strikes the other two.
8. A miss is when your ball strikes no other.
9. A. coo is when goes into a pocket, or jumps off the table without strik ing another.
10. A four-stroke is made by playing at the white, making a cannon, and pocketing your own or adversary's ball; or by pocketing his and your own without the cannon, or by playing at the red, making a cannon, and pocketing your opponent's ball.
11. A five-stroke is made by playing at the red, making a cannon, and pocketing your own or the red; or by pocketing the red and your adversary's ball without the cannon; or by pocketing your own and adversary's ball off the red; or by playing at the white, making is cannon, and pocketing the by playing at the white, and pocketing your own and the red, • 13. A six-stroke is made by playing at the red, and pocketing it and your own; or by striking the white first, making a cannon, and pocketing your own and adversary's ball.
13. A seven-stroke is made by playing at the red, making a cannon, and pocketing your own and adversary's ball; or by playing at the white first, making a cannon, and pocketing your own or adversary's and the red; or by striking the white, and pocketing all the balls without a cannon.
14. An eight-stroke is made by playing at the red ball, making a cannon, and pocketing your own and the red; or by striking the red, and pocketing all the balls without the cannon.
15. A nine-stroke Is made when you cannon by striking the white first, and pocket all the bulls.
10. A ten-stroke is made when you cannon by playing at the red first, and pocket all the bulls. This is the greatest number that can be made.
17. If the striker, in making a cannon or hazard, should by accident touch either of the balls with his cue, hand, or otherwise, the adversary can, if lie thinks proper, claim the stroke as foul, and have the balls broken; in Mali case, the points made by such stroke are not the person. claiming the foul stroke lea& off.
18. Foul strokes are made as follows—namely, by the striker's ball touching either of the others; by touching any ball while rolling; by moving another ball in any way while taking aim or in the act of striking; by pushing the balls together when playing with the butt of the cue; by playing with both feet olf the floor; by playing at a ball before it has done rolling; or by playing with the wrong ball: in this last case, should a hazard or cannon be made the adversary cam have the balls broken and lead off; or should no score be made by such stroke, he can take his choice of balls and play.
19. In " breaking" the balls, you take them all off the table, place the red on the spot, and both parties play from the baulk as at'eotinnencing.
20. If the balls have been changed, and it cannot lie ascertained by whom, the game must be played out with them as they then are: or even if two strokes have been made before the mistake is discovered, it most still he played out in the same way.