The bishop moves diagonally in any one 'direction and any distance over the board, un less similarly limited, when it has a similar right of capture.
The knight has a peculiar move over two squares, one diagonally and the other straight, leaping over the intermediate square whether occupied or not. Thus, in the diagram the knight on K.Kt square is at liberty to move to KR3 or KB3 — leaping over the pawns and if he chooses, may return to Kt. square at the next move. He cannot leap into a square which is occupied by one of his own men, but if occupied by an opposing man, he may cap ture him.
The queen combines the rook and bishop moves in the sense that she may either traverse the board in a straight or a diagonal line, any distance at the option of the player so far as the same is unobstructed, with the right to cap ture any enemy's pawn or piece in her way, as above indicated.
The king moves in any direction one square. Once during the game, he has, however, a right, termed Castling. This is effected by placing the king's or queen's rook — as the case may be—next to the king and causing the king to leap over the rook to the square on the other side. This can only be done if there ate
no pawns or pieces intervening between the king and the rook and only in the event of the king and the rook used in castling not having theretofore been moved, and also that the king does not traverse a square which an opposing piece or pawn can reach in one move.
When either king in the course of the game is brought into a position where he could be captured an opposing piece, his player must be notified by the word 'checks He must then either be moved out of the "check* position, the hostile piece taken or some piece interposed to annul the "check.* Should none of these re sources be available, he is "checkmate* and the game is lost. He is not permitted to move into "Cheek,* and if no other piece on his side can be moved, and a move into "cheek)) is the only possible move, the situation is one of "stale mate* and the game is a To put the opposing king into a position of "checkmate* is the sole object of chess strategy. Rapid 'check mate* is often illustrated by the following game: Whilst Black