Back-Gammon

tables, adversarys, hit, gammon, play, placed, five and ace

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7. If you play to win a hit only, endeavour to gain either your own or your adversary's cinque point ; if that fails by you being hit, lie is for warder than you, then you must throw more men into his tables, thus : Put a man upon your cinque or bar-point, and if your adversary neglects to hit it, you may then gain a forward, instead of a back game ; but if he hits you, you must play for a back game, and then the greater number of men which are taken up makes your game the better, because you by that means preserve your game at home ; and you must then always endeavour to gain both your ad versary's ace and trois-points, or his ace and deuce points, and take care to keep three men upon his ace-point, that if you chance to hit him from thence, that may remain still secure to you.

S. At the 'beginning of a set do not play for a back-game, because you would thus play to a great disadvantage, running the risque of, a gammon to win a single hit.

Directions for playing at the commencement (2f the game, the 36 chances of the dice, eitherfor a gam mon or a single hit.

1. Two aces, to be played on your cinque-point and bar-point, for either gammon or hit.

2. Two sixes to be played on your adversary's bar-point, and on your own bar-point, for a gammon, or hit.

3. * Two trois, two to be played on your cinque point, and the other two on your trois-point in your own tables, for a gammon 4. • Two deuces, to be played on your point in your own tables, and two to be brought over from the five men placed in your adversary's tables, for a gammon only.

5. Two fours, to be brought over from the five men placed in your adversary's tables, and to be put upon the cinque-point in your own tables, for a gam mon only.

6. Two fives to be brought over from the five men placed in your adversary's tables, and to be put upon the t•ois-point in your own tables, for a gam mon, or hit.

7. Six ace, you are to take your bar-point, for a gammon, or hit.

8. Six deuce, a man to be brought from the five placed in your adversary's tableg„ and to be placed on the cinque-point in your own, for a gammon, or 9. Six and three, a man to be brought from your adversary's acc-point, as far as he will go, for a gain mon, or hit.

10. Six and four, a man to be brought from your adversary's ace-point, as far as he will go, for a gam mon, or hit.

11. Six and five, a man to be. carried from your adversary's ace-point, as far as he can go, for a gam mon, or hit.

12. Cinque and quatre, a man to be carried from your adversary's ace-point, as far,as he can go, for a gammon, or hit.

13. Cinque-trois, make the trois-point in your ta bles, for a gammon, or hit.

14. Cinque-deuce, play two men from the five. placed in your adversary's tables, for a gammon, or hit.

15. * Cinque-ace, bring one man from the five placed in your adversary's tables for the cinque, and play one down on the cinque-point in your own tables for the ace, for a gammon only.

16. Quatre-trois, bring two men from , the five placed in your adversary's tables, for a gammon, or' hit.

17. Suatre-deuce, make the quatre-point in your own tab es, for a gammon, or hit.

18. t Quatre-ace, play a man from the five placed in your adversary's tables for the quatre, and for the ace play a man down upon the cinq:ue-point in your own tables, for a gammon only.

19. Trois-deuce, bring two men from the five placed in your adversary tables, for a gammon only.

20.. Trois-ace, make the cinque-point iu your own tables, for a gammon, or hit.• 21. *Deuce-ace, play one man from the five placed in your adversary's tables for the deuce ; and for the ace, play a man down upon the cinque-point in your own tables, for a gammon only.

Directions how to play the chances that are marked thus ) for a hit only.

1. Two trois, play two of them on the cinque point in your own, and with the other two take the quatre-point in your adversary's tables.

2. t_Two deuces, play two of them on the quatre- point in your own, and with the other two take the trois-point in your adversary's tables.

By playing the two foregoing cases as directed, you avoid being shut up in your adversary's tables, and have the chance of throwing high doublets, to win the hit.

3. *Two fours, two of them are to take your versar•'s cinque-point in his tables,; and for the other two bring two men from the five placed in your ad versary's tables.

4. *1. Cinque-ace, play the cinque from the five men placed ;n your adversary's tables, and the ace from your adversary's ace-point.

5. *2. Quatre-ace, play the quatre from the five men placed in your adversary's tables, and the ace from those on your adversary's ace-point.

G. *3. Deuce-ace, play the deuce from the five men placed in your adversary's tables, and the ace from your adversary's ace-point.

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