N. B. The three last chances are to be played in this manner, because, by laying an ace down in your adversary's tables, you have a probability of throw ing deuce-ace, trois-deuce, quatre-trois, or six-cinque, in two or three throws ; in any of which cases you are to make a point, which gives you the better of the hit ; and observe by the directions already given, that you are to play nine chances out of the thirty six in a different manner, for a single hit, to what you would do when playing for a gammon.
General Observations.
1. By the directions given to play for a gammon, you are voluntarily to make some blots ; the odds being in your favour that they are not hit ; but should that so happen, in such case, you will have three men in your adversary's tables ; you must then endeavour to secure your adversary's cinque, quatre, or trois-point, to prevent a gammon, and must be very cautious how you stiffer him to take up a fourth man.
2. Take care not to crowd your game, that is, putting many men either upon your trois or deuce point in your own tables ; which is, in effect, losing those men by not having them in play. Besides, by crowding your game, you are often gammoned ; as when your adversary- finds your game open, by being crowded in your own tables, he may then play as he thinks fit.
3. By referring to the calculations, you may know the odds of entering a single man upon any certain number of points, and play your game accordingly.
4. If you are obliged to leave a blot, by having recourse to the calculations for hitting it, you will find the chances for and against you.
5. You will also find the odds for and against be ing hit by double dice, and consequently can choose a method of play most to your advantage.
6. If it is necessary to make a run, in order to win a hit, and you would know who is fonvardest, begin with reckoning how many points you must have to bring home to the six-point in your tables the man that is at the greatest distance, and do the like by every other man abroad ; when the numbers are summed up, add for those already on your own tables (supposing the men that were abroad as on your six point for bearing), namely, six for every man on the six, and so on respectively for each ; five, four, three, two, or one, for every man, according to the points on which they are situated. Do the like to your ad
versary's game, and then you will know which of yon is forwardest, and likeliest to win the hit.
Observations and Directions for a Learner, to bear - his Men.
1. If your adversary is greatly before you, never play a man from your quatre, trois, or deuce points, in'order to hear that man from the point where you put it, because that nothing by.t high doublets can give you any chance for the hit: therefore, instead of playing an ace or a deuce from any of the aforesaid points, always play them front your highest point ; by which means, throwing two fives, or two fours, will, upon eased your six and cinque points, be of great advantage : whereas, had your six-point re mained loaded, you must, perhaps, be obliged to play at length those fives and fours.
2. Whenever you have taken up two of your adver men, and happen to have two, three, or more .points made in your own tables, never fail spreading your men, either to take a new point in your tables, or to hit the man your adversary may happen to enter. As soon as he enters one, compare his game with yours ; and if you find your game equal, or better, take the man if you can, because it is 25 to 11 against his hitting you ; which being so much in your favour, you ought always to run thacrisk, when you 'have already two of Isis men up : except you play for a single hit only, and playing that throw otherwise gives you a better chance for the bit, then do not take up that man.
3. Never be deterred from taking up any one man of your adversary by the apprehension of being hit with double dice, because the fairest probability is 5 to 1 against him.
4. If you should happen to have five points in your tables, and to have taken up one of your adversary's men, and are obliged to leave a blot out of your tables, rather leave it upon doublets than any other, because doublets are 35 to 1 against his hitting you, and any other chance is but 17 to 1 against him.
5. Two of your adversary's men in your tables are better for. a hit than any greater number, provided your game is forwardest ; because having three or more men in your tables gives hint more chances to hit you, than if you had only two men.