Billiards

game, ball, play, hazard, stroke, striker, adversary, adversarys, loses and cue

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26. If the striker plays on a ball when it is running or moving, it is deemed a foul stroke. (See art. 22.) 27. If the striker plays with both feet off the floor, without the permission of his 'adversary, it is deemed a foul stroke. (See art. 22.) 28. If the striker plays with a wrong ball, he loses the lend, if his adversary requires it. 29. If the balls should be changed in a ' hazard, or on a game, and it is not known by which party, the hazard must be played out by each party with their different balls, and then changed. 30. If the striker plays with his adversary's ball, and holes or forces the ball lie played at over the table, &c. it is deemed a foul stroke. (See art. 22.) 31. If the striker plays with his adversary's ball, and holes or forces the hall he played with over the table, &c. he loses two points; and if lie misses the ball he plays at, then he forfeits three points. 32. If the striker plays with his adversary's bail, and misses, he loses one point ; and if his adversary discovers that he has played with the wrong ball, lie may part the balls, and take the lead. 33. In all the before-mentioned cases of the striker playing with the wrong ball, (if discovered his adversary must play with the ball the striker played at throughout the hazard, or part the balls, and take the lead. 31. Whoever stops a ball when running, loses the lead, if his adversary does not like the ball he has to play at the next stroke. (See art. 22.) 35. If any one retains his adversary's cue or mace when playing, it is deemed foul. (See art. 22.) 30. If the striker stops or puts his oven ball out of its ccurse, when running towards a hole, and ad judged by the marker, and the disinterested company then present, to be going into a pocket, if he missed the adversary's ball he loses one point ; and if going • into a hole bytho same stroke, three points. 37. If any player stops or puts his adversary's ball out of the course when running towards or into a hole, or puts his adversary's ball into a hole, it is deemed a foul stroke, (See art. 22.) ; and he is also subject to similar penalties as stated in article 36. 38. He who shakes the table when the ball is running, makes it a foul stroke. (See art. 22.) 39. He who throws his mace, cue, or stick upon the table, so as apparently to be or any detriment to his adversary, makes it a foul stroke. (See art. 22.) 40. He who blows on the ball vs hen running, makes it foul. (See art. 22.) And if his own ball was running towards or near the hole, lie loses two points. 41. He who leaves the game before it is finished, and will not play it out, loses the game. 42. Any person may use either mace or cue, or change them in playing, unless otherwise pre viously agreed on ; but when the parties agree to play mace against cue, the mace-player has no right to use a cue, nor has the cue-player any right to use a mace during the game or match, without permis sion. 43. When a, person agrees to play with the cue, he must play every ball within his reach with the point of it ; and if lie agreed to play with the butt, he has no right to play with the point without permission : and also when agreed to play point and point of the cue, neither of the parties has a right to use a butt during the game or match, without leave, &c. but they have each a right to play with the point of a long cue over a mace, &c.; and likewise when the parties agree to play all point with the same cue, they hafe no right to use any the game or match. 44. Whoever proposes to part the balls, and his adversary agrees to it, the proposer loses the lead. 45. Two missings do not E. ake a hazard, sinless it. is previously agreed on to the contrary.

46. In all cases, the betters are to abide by the play ' ers on the determination of the hazard, or on the game ; and the betters have a right to demand their money as soon as their game is over. 47. Every per

son ought to be very attentive, and listen for the stroke before he opens the door of a billiard room. 48. The striker has a right to desire his adversary not to stand facing nor near him, so as to annoy or molest him in the stroke ; and if he is impeded by his adversary, or any spectator, he has a right to strike again. 49. Each party is to attend to his own game, and not to ask—If his adversary's ball be close ? —If he touches his ball ?—If he can go round the ball ?—nor any like question ; nor is any person to be set right, if going to play with the wrong ball. 50. Spectators should stand from the table, and give room for the players to pass round. 51. The par ties who play ought to be particularly careful and at tentive to the hazard or the game, more especially when any bets are depending upon it ; for even if they play carelessly, the bets must be decided by their strokes. 52. No person in the room has a right to jay more than the odds on a hazard or on a game. But should appeal to the marker ; or to the table of the odds, which ought to be hung up in the billiard room for inspection. 53. Each person who proposes a bet, should name the sum, and likewise be very Careful not to offer a bet when the striker has taken his aim, or is going to strike, lest it may disturb or interrupt him ; and no bet ought to be proposed on any stroke (at the losing game especially) that may be supposed to have any tendency to lessen or to in fluence the judgment of the player. 51. If any bets are laid on the hazard, and the game is eleven, and the striker loses the game by a miss, and should af terwards go into a hole, it cannot be a hazard, the game being out by the miss. 55. If A proposes a bet which is accepted by B, it must be confirmed by A, otherwise it is no bet. 56. When four persons play, each party may consult with and direct his part ner in any thing respecting the game, &c. and the party who misses twice before a hazard is made, is out, and it is his partner's turn to play ; but if, after the two missings have been made by the party, his adversary should hole a ball, so as to make a hazard at the stroke following the said two missings, yet the party who did not make the two missings is to play, as he cannot be supposed to be out, who has not made a stroke (flue Losing Game, played with two white.Balls.— . The game is twelve in number, the points of which are reckoned by losing and double, or winning and losing hazards.

When a person is tolerably well acquainted with the winning game, he should then learn the losing game (the reverse of the winning,) which is a key to billiards in general. It depends entirely upon the defence, and the knowledge of the degree of strength with which each stroke should be played, either to defend or make a hazard : for if a person who has a competent knowledge of the game should not have a hazard to play at, he must endeavour to lay his own ball in such a position, that his adversary may not have one to play at the next stroke. For a losing same, hazard is much mcre easy to be when well understood, than a winning game hazard is in general. For an account of the rules, see Hoyle's Games.

The White Winning and Losing Game is a com bination of the two preceding ; and all the balls put in by striking the adversary's ball first, reckon to wards the game.

Red or Carambole Winning Game, played 'with three Balls, two white and one red.—The game is 16 or 18 in number, formed from winning hazards and caramboles.

There are two methods of playing this game ; one by the players striking alternately, in which the num ber of points is usually 16 ; the other where the players follow their successful strokes, and then the points are 18 : the latter mode is now generally used.

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