Billiards

ball, fort, adversarys, forts, striker, balls, loses, spot, cushion and wins

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The bell which is to be within the arch in each fort, must be hung 1 t inch within it.

The halls which are to be played with at this game, are to be 13. inch diameter.

game is twenty in number..

1. The player who strikes the opposite cushion, and brings the ball nearest the cushion he struck from; shall have the first stroke, and also the•English side of the forts, and most begin the attack. 2. Each party has one attacking, and two defending balls. 3. The balls are placed on the spots, the attacking ball in the middle, and the defending balls on each side of it. 4.. The ball (or the attack, on the English side of the forts, must be spotted with red, and the defending balls• with small black circles. 5. The ball for the attack on the French side of the forts must have white, and the two defending balls eight black spots on each. 6. Before you can attack any of the forts, you must make the pass. 7. When the pass is made, you must take down your adversary's colours, and then attack either of his advanced forts, which must be taken first; -8. If after you have made the pass, you do not take down your adversary's colours, you must make the pass again from your own side of the forts ' • but you must not return to the spot. 9. If you take either of your adversary's forts, after you have made-the pass, and have not taken down your adversary's pass colours ; you lose two points, and must return to your spot again. 10. After you have regularly made the pass, as in art. 7. and have token a fort, you must return to your middle spot again. 11. When you have taken a fort, you win 4 points. 12. If you do not take down your adversary't colours when you have taken his fort, you must take the said fort again, and must be put back those four points you won by the same. 18. Missings at this game reckon nothing. 14. After you have regularly made the pass, you are not obli ged to through it again.. 15. In each fort there is a bell, which gives notice at being taken. The bell must be made to ring, otherwise the fort is not taken. 16. The besieged may defend his own forts, or may send his attacking ball into the besieger's quarter. to attack his. 17. The besieger must take his adversary's forts with his attacking ball. 18. If the besieger should take his adversary's fort with either of his defending balls, he loses two points, and returns to his spot. 19. If the striker plays with either of his adversary's balls, he loses two points, and if lie played on either of his own balls, That must be put on its proper spot again, if his adversary requires it. 20. E;ther party may send his defending ball or halls into his adversary's quar ter. 21. After having taken the two advanced forts, you must take the two forts in the next angle, which are called the reserved forts ; and lastly, the grand fort. 22. He who does not take the forts accord ing to the above direction, and takes either of the• last for the first, loses two points, and must return. to the proper spot. 23. After a fort has been taken, or a ball holed or forced over the table, the striker is bound to place the ball on its proper spot ; ai.d if he does not, he shall reckon nothing for any forts, he shall take during the time the ball is out of its place. 24. After having taken a fort, either by storm or otherwise, if the adversary takes the ball' out of the fort, though he does not take down his colours, nevertheless the said fort is deemed as taken, and the colours are to be taken down. N. B. Ta.

king a fort by storm is, when the party having made his utmost effort finds it so well defended by his ad versary, that he is obliged to have recourse to strata gem, that is, by laying his ball in a proper angle, and striking the ball against the end cushion, and' bringing the ball back again into his adversary's fort, 25. If the striker force either of his adversary's balls into his own fort which has not been taken, he makes him a prisoner of war, and wins six points. 26. If the striker force either of his adversary's balls into his own fort which has been taken, it is no prisonee of war, but the said striker wins two points. 27. If the striker forces either of his adversary's balls into his adversary's fort, he wins two points. 28. If the striker holes any of his adversary's balls, for each ball so holed he wins two points. 29. If the striker holes his own ball or balls, for each ball so holed he loses two points. 30. If the striker force his ad versary's ball or balls over the table, or on a fort or cushion, for each ball he wins two points. 31. If the striker forces his own ball or balls over the table, &c. he loses two points for each ball. 32. If the striker forces his adversary's ball over the table, or oh a fort or cushion, or into a hole, and regularly takes his adversary's fort by the same stroke, he wins six points. But if by the same stroke the striker's ball should go into a fort which has been taken, or is out of the angle, lie loses two points. 33. If the striker holes his own or his adversary's ball, or forces them over the table, or on a fort or cushion, he loses two points. 34. If the striker forces his ball into any of his own or adversary's forts, which had been tak en, or into any of his adversary's forts out of the angle, he loses two points. 35. When a ball is holed or forced over the table, or on, &c. such ball is to be placed on its proper spot ; but if it happens that the spot should be occupied by another ball, then the ball is to be placed behind, so as not to touch the other hall. 36. Whoever takes a fort after it has been regularly taken, and the colours are down, loses two points. 37. When the .adversary's ball is out of sight (that is, lying behind a fort so that it cannot be seen,) and the striker wishes to strike the cushion first, and hit the said ball backwards, by giving warning, saying, I do not see, if he should hit the said ball, he wins two points; but it he should not hit the ball, he loses two points.. 38. If, by this stroke, the striker should hit the ball, and hole his own ball, ' or force it over the table, or on a fort or cushion, or into either of his own forts, or into either of his adversary's forts, which has been taken, or is out of the angle, (See 21. and 22.) he loses two points. If either of the adversary's balls should lie fore either of the striker's forts which has not been taken, and (the said bal4 being out of sight) the striker wishes to strike the cushion first, and hit the said hall backwards, to make a prisoner of his ad. versary's ball, by saying, I do not see, if he hits the ball, he wins two points, and if he makes a prisoner of his adversary's ball, he wins six poi•ts more, and his adversary's hall must return to its proper spot.

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