CRIBBAGE, a card game of an essentially skilful nature, played mostly by two persons, though three or four can be arranged for; with an ordinary pack of cards. Court cards and tens rank equal, all others according to their °pips,D ace counting one. The game is to win 61 points. The scores are kept on a tally, each side of which is perforated with six groups of 10 holes each. Each player scores the points he makes by inserting a peg into the hole his count entitles him to, on the board. The cards being shuffled and cut, the dealer, from the undermost half of the cards, deals five to each player, beginning with his adversary. The re maining cards are placed face down on the cards already on the table. Both players then inspect the face values of their five cards and select two each to be thrown out. In this selec tion each is guided by the remaining cards he holds, and by the fact that whether or no, in the subsequent stage of the game (hereafter explained) he or his adversary will have the benefit of counting to his score the °thrown out° cards. The non-dealer then cuts the cards left on the table again' and the top card is turned face upward. From that moment, for that hand, this ((turned-up° card forms, with the four cards °thrown out," what is known as °the crib," which the dealer in each game, after counting the points made off the cards in his hand, is entitled to add to his game. This turn up card also is counted in the play of both play ers with the cards in their hand. In the ordi
nary course the non-dealer begins the game by laying a card down, face upward, on the table, of which he calls out the value. The opposing player has at once to determine how he can best utilize the card so played. There are several objects to be attained. You can so play as to ensure scoring yourself, or to prevent your opponents playing a next card, which will make all the pips played count 15 (for which he would score two points) or you can secure, or pre vent, two or three tens being played in suc cession; or a sequence of three or four cards; or a flush, that is, three cards of the same suit; with a variety of other possibilities only to be learned by practice or close study of rules too intricate to be given here. When all the cards have been played, each player's hand, together with the turn-up, is counted for 15, etc. Then the crib or °thrown-out° cards and °turn-up° are counted for 15, and added to the score of the player entitled to it for that time. If neither party has scored 61 points, there is another simi lar deal and the game proceeds until one or the other does score 61. For rules and full par ticulars consult Cady, 'Cribbage' (New York 1897) ; and Cribbage' (London 1883); Complete Hoyle> (New York 1909); Spalding's (Home Library> (1910).