PINOCHLE, (Gar., of uncertain ety mology). A game of cards. Where there arc only two players, the game is opened by cutting for deal, which may he according to the highest card, all being high, or by one of the players dealing the cards alternately, one at a time and face up ward, the player to whom falls the first ace turned up winning the first deal. Below the ace, the cards decrease in value as follows: Ten, king, queen. knave, nine, eight, and seven. Each player reeeives eight cards, commencing with the eldest hand, by two and three at a time, after which the seventeenth card is turned up for trump and exposed on the table. Should the card so turned up be a seven. the dealer spores 10 points immediately. The eldest hand begins the game by leading. after which the lead goes to the winner of the preceding trick. After the trick is played each player draws a card from the top of the talon, the winner of the preceding trick first. The drawing is continued after each trick the talon is finished. The winner of the previous trick must make his announcement before drawing from the talon, only one an nouncement at a time being permissible. No more announcements can be made after the talon is exhausted, and suit must be followed. with the provision that if a player cannot fol low suit, if possible he must play a trump. The face value of the cards is Polluted at the cud of each game. and the points added to the value of the announcements and credited in the score: the winner of the last trick adds ten points additional. All announcement- are based on the cards held in hand at the time of an nouncing. The five highest. trumps count 150: four aces 100: four kings SO: four queens ed): four knaves 40: pinochle, or queen of spades and knave of dhunonds, 40: king and queen of trumps 40: king and queen of any other suit 20. Seven of trumps counts 10, and. when duly announced for the turned-up earth is exchange able. In this game 500 points constitute the game. and the player first making that score may throw clown his hand and claim the game.
The gauze RbOVe de•-cribed i-, the mggin..1 single Pinoehle, hat the modern and tin rt gimerally adopted game is played with a specially pre pared pinochle pack of cards. or with two packs of cards, of watch only the ace. king. queen, knave. ten. and nine of each park are kept—a total 14 4S cards in all. The dealer deals four cords at a time until eaell player has iwele, the la xt or twent? -fifth card being turned up for trump and placed expo std hy t he side of the tuulealt The scoring is the same as in the older game. txeept that 1000 points are gauge, the value of announcements as 161 ,, • a lows: Eight aces HMO; eight kings 800; eight queens 000; eight knaves 400; double pinochle i.e. two queens of spades :11111 two 1:11:1Ve, of diamonds) 300; ace, ten, king, queen, and knave of trumps 150: four aces of different suits 100; four kings of different suits 40; pinochle (i.e. queen of spades and knave of diamonds) 40; king and (poen of trumps (styled a royal mar riage) 40; king and queen of any snit not trumps (styled a marriage) 20. Generally speaking. laws of bezique will he found to govern most =Hers of detail in pinochle.
In the three-handed game, all the cards are dealt by four at a time, the last card being turned up for trumps. Should a nine be turned up, the dealer scores 10 points; but where that does not happen, either of the other players holding a nine of trumps limy exchange it, for the trump card and claim the 10 points, the eldest hand having preeedence. Each player melds or whatever Ile II;ls in hand. hilt no Melded points are added to the score until the player has taken a trick. Emir-haded pinochle is played in the same manner as for three players, except that, to prevent the eldest hand getting information which would influence his play, no melds are permitted until he has led a card for the first trick, after which lie may announee his melds. East of the other players must first play to the first trick before declaring the melds.